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Splinter Cell: Blacklist - WiiU Trailer

Added: 27.04.2013 2:55 | 9 views | 0 comments


Checkout the WiiU trailer for Splinter Cell Blacklist.

From: games.softpedia.com

Tom Clancy's Splinter Cell Blacklist

Added: 26.04.2013 4:18 | 9 views | 0 comments


Sam Fisher is back and leader of the newly established Fourth Echelon. A secret terrorist organization is planning a series of attacks against the United States and it is up to the formerly retired Splinter Cell to stop them.

From: www.gamesradar.com

Monaco: What's Yours is Mine Review | Hardcore Gamer

Added: 24.04.2013 19:18 | 8 views | 0 comments


Hardcore Gamer: "The long in-development heist story about eight miscreants has finally come to fruition, offering a stealth game hidden within a unique style of gameplay. Being so adapted with games such as Splinter Cell and Mark of the Ninja, its amazing how perfectly the over-the-top camera angle serves the concept of hiding in the shadows. Additionally, with so many titles aiming for more action, its always refreshing to see something that offers the ability to avoid conflict completely. Can Monaco: Whats Yours is Mine steal our hearts, or has the well gone dry?"

From: n4g.com

Splinter Cell Blacklist: Does watering down the game soup lose the flavour?

Added: 24.04.2013 13:18 | 13 views | 0 comments


MWEB GameZone takes a look at Splinter Cell: Blacklist as an example of how video game developers compromise quality over costs.

From: n4g.com

Splinter Cell Blacklist Wii U trailer

Added: 24.04.2013 2:04 | 16 views | 0 comments


Splinter Cell Blacklist Wii U trailer

From: www.wiisworld.com

Ubisoft Toronto Boss: Splinter Cell's Difficulty Holds It Back

Added: 23.04.2013 20:17 | 7 views | 0 comments



In an era where games practically play themselves, it should be considered virtuous to make a game with rewarding difficulty. Apparenlty, it just means fewer sales.

When speaking to Eurogamer, Ubisoft Toronto Managing Director Jade Raymond emphasized that Splinter Cell would be much more popular if it didn't stick to its formula. She said:
One of the things that held it back is despite all of the changes that have happened over the years, it’s still one of the more complex and difficult games to play. She added:
By default there aren't many games where that's the phase. Most games you can walk in and you start shooting right away, or you just walk in and you improvise as you go along. But Splinter Cell still really is a thinking game. It's really about being intelligent and taking that time in the first phase to plan out how you're going to do things, and understanding the elements, and even planning your gadgets and your load-out and being smart about it. The issue has more to do with the stealth action genre than Splinter Cell. Series belonging to the genre, such as Splinter Cell, Metal Gear Solid, and Hitman, have to be more methodical to find success. It's easier to convey entertainment value to a player through gunplay and explosions. The same can't be said about sneaking through a building undetected.

From: www.gamerevolution.com

Splinter Cell Blacklist Trailer Emerges From the Shadows

Added: 23.04.2013 18:30 | 26 views | 0 comments


I’m stoked to speak with you guys about our latest trailer for games.

From: feedproxy.google.com

Splinter Cell's complexity hurting its popularity, says Raymond

Added: 23.04.2013 13:13 | 9 views | 0 comments


Ubisoft Toronto head Jade Raymond says stealth-action franchise not at the level of Far Cry or Assassin's Creed due to its complexity.

The Splinter Cell franchise's complexity is hurting its popularity, according to Ubisoft Toronto head Jade Raymond. Speaking to , the designer explained that the Sam Fisher stealth series has not achieved Far Cry or Assassin's Creed numbers because of the way it challenges gamers.

"One of the things that held it back is despite all of the changes that have happened over the years, it's still one of the more complex and difficult games to play," Raymond said. "Even though we do have core fans who are like, 'Oh, I want to have more of this experience,' when you play any other game that has stealth elements, they're all a lot more forgiving than Splinter Cell."

Raymond explained that most contemporary stealth-oriented games do not require the player to plan out their routes of attack on the level that the Splinter Cell series does. In fact, she said many games today are quite the opposite.

"By default there aren't many games where that's the phase," Raymond said. "Most games you can walk in and you start shooting right away, or you just walk in and you improvise as you go along."

Overall, Raymond said Splinter Cell is really a "thinking game," and one that requires players to take their time and plan out how certain objectives should be approached. This is still appealing to gamers, she said, but it represents a different approach than most games.

"That's where you get the thrill, but it's a different way of playing than most games on the market these days," she said.

-- which launches in August for PC, Xbox 360, PlayStation 3, and Wii U--is attempting to offer a "broader range of play." This includes the hardcore stealth experience for longtime fans, as well as action-focused elements that Raymond said she hopes will broaden the game's player base.

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From: www.gamespot.com

Splinter Cell's complexity hurting its popularity, says Raymond

Added: 23.04.2013 13:13 | 7 views | 0 comments


Ubisoft Toronto head Jade Raymond says stealth-action franchise not at the level of Far Cry or Assassin's Creed due to its complexity.

The Splinter Cell franchise's complexity is hurting its popularity, according to Ubisoft Toronto head Jade Raymond. Speaking to , the designer explained that the Sam Fisher stealth series has not achieved Far Cry or Assassin's Creed numbers because of the way it challenges gamers.

"One of the things that held it back is despite all of the changes that have happened over the years, it's still one of the more complex and difficult games to play," Raymond said. "Even though we do have core fans who are like, 'Oh, I want to have more of this experience,' when you play any other game that has stealth elements, they're all a lot more forgiving than Splinter Cell."

Raymond explained that most contemporary stealth-oriented games do not require the player to plan out their routes of attack on the level that the Splinter Cell series does. In fact, she said many games today are quite the opposite.

"By default there aren't many games where that's the phase," Raymond said. "Most games you can walk in and you start shooting right away, or you just walk in and you improvise as you go along."

Overall, Raymond said Splinter Cell is really a "thinking game," and one that requires players to take their time and plan out how certain objectives should be approached. This is still appealing to gamers, she said, but it represents a different approach than most games.

"That's where you get the thrill, but it's a different way of playing than most games on the market these days," she said.

-- which launches in August for PC, Xbox 360, PlayStation 3, and Wii U--is attempting to offer a "broader range of play." This includes the hardcore stealth experience for longtime fans, as well as action-focused elements that Raymond said she hopes will broaden the game's player base.

Tags: Evil, PlayStation, Ubisoft, August, Creed, Xbox, Far Cry, Cell, Most, Splinter, Splinter Cell, Jack, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed
From: www.gamespot.com


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